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ShintolinExplore. Settle. Trade. Conquer.A free open-source browser-based massively multiplayer game |
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Now that enough money was donated to buy a new server, Shintolin is no longer taking donations. A big thank you to everyone who gave money, very much appreciated. |
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Active Users: 174
Settlements: 28 Map: 23358 squares
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Humanity has wandered the world of Shintolin for millenia, hunting and gathering to survive. But some grow tired of the nomadic life, and are beginning to settle down. Forests make way for farmland, villages grow into towns and cities, and civilisations seek wealth, power, and glory.
Hunt, or farm. Fight, or heal. Build, or conquer. Join hundreds of players in a free, browser-based world.
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Fixed a stockpile bug involving taking extra items.
Updates by Miko:
Updates by Buttercup:
Damaging buildings was made more difficult.
Shintolin was moved to a new server.
Shintolin is now open source!
A serious bug (where users would see nothing but a white screen) was fixed.
Players cannot take items from stockpiles within a village they do not inhabit. This is an experiment with stockpile locking, and may not be a permanent feature.
Hospitals now provide a bonus when using and crafting healing items.
The chat box was moved to a seperate page.
A number of bugs were fixed, namely:
Absolutely nothing else was changed today.
The IP limit was removed for donating players.
Shintolin is now accepting donations.
A new healing item was added.
Some new skills were added.
The IP limit has been reinstated for version 2; as before, a maximum of 330 hits are permitted from one IP address per day. Note that only hits to the game.cgi script are counted. For example, buying skills or looking at profiles do not count towards your IP limit, but refreshing the page or chatting do.
Town leaders can now choose whether or not to allow newly-created characters to join their settlement.
The interface was decluttered slightly, by strategically hiding certain commands. For example, the option to attack will not appear if there is nothing for you to attack.
The level cap was increased to 17.
Players at max ap, who have not logged in for over 24 hours, will not lose hunger. This is to reduce difficulty for those who do not log in every day.
Stones can be quarried, and players with the masonry skill can now build stone buildings.
Buildings are now damaged by periodic storms.
Settlement destruction was re-implemented for version 2.
Damaged buildings can now be repaired.
The map screen was re-added.
Players without the foraging skill can no longer see the resource level when searching squares (this was an oversight in the new version).
Names of players from the same settlement now appear in green.
A chat box was added.
Dropped items no longer disappear - although they do not appear on the map, they may be found by searching in the tile where they were dropped. Items dropped on a tile containing a stockpile are added to the stockpile.
Kids these days don't now what it was like to wander the wilderness, they didn't have none of this "civilisation" when I were a lad. New players may choose to start in an existing settlement.
Huts can now be converted into shrines, by players with the appropriate skill. (Note: shrines currently have no effect, their purpose being the challenge of building them).
Food will now rot.
Some new animal types (based on player suggestions) were added.
Players at 0 hunger will automatically eat, if they have any food.
Construction tools are now breakabke.
When you mouse over the names of players (in the area description box) or settlements, you can read the first few lines of their profile, if set.
Shintolin 2.0 has been launched. New features include a redesigned interface, new animal types, more complex animal behaviour, '/me' commands in messages, the ability to sell skills, plus a number of small tweaks. In addition, several bugs have been fixed.
Check the forum for the chance to suggest a new animal to be added to the game.
New areas and terrain types have been added to the map.
Animals will now spawn in different regions and habitats (depending on species). Players in the wilderness are now visible on the map.
Hares can now be seen roaming the meadows of Shintolin, and deers will now leave the forests.
Players with the carpentry skill can now build signposts.
The interface was tweaked, hopefully preventing a bug where certain elements were overlapping.
Players with the Triage skill can now view the health level of other characters. Dirt tracks can now be built on tiles that already contain a building.
The trade system was overhauled; seperate prices can be set for buying and selling. In addition, information about which players have trade prices set is visible from the main screen.
Based on player feedback, the interface was rearranged slightly. Leaders can now edit information about their settlements. Buildings can be written on.
Settlements now have leaders, which are selected from whomever has the most support from other inhabitants.
Players can now write on buildings.
Settlements now have profile pages, and appear on the rankings screen. Players can join settlements.
To prevent people registering more than 3 characters, a 330-hit IP limit is now in place.
Settlements can now be destroyed.
A new highlands region was added to the map. The first village to settle there gets to choose a name for it, of the format "(The) Something Hills".
Images can now be included on player profiles. Actions such as adding fuel to campfires and chopping down trees are now recorded.
Multiple heights of hills were added, and AP costs for climbing hills were changed to be more logical (it costs more AP to climb a hill, than to move around once up there). Impassable terrain types were added.
A wandering tribe has settled by a large body of water, which they have named Hermit Lake. There seems to be a different distribution of plant life in that region; some items are more common, some are less so.
To allow villages more control over their resources, players that enter a square containing a stockpile can see all items that were added and removed within the past 24 hours. Buildings can now only hold a limited number of users.
Shintoli astronomers are reporting that the pace of life has changed; the years now pass a rate of one every twelve real life days.
Inactive players now dissapear from the map after 5 days. Their accounts are not deleted and their characters reappear when they log back in.
In response to player feedback, players' actions are less limited when dazed; they can now search, give items, trade, and use non-revive items. To balance this, they now regain AP at a much slower rate until they are revived.
New players begin the game with three days' worth of food - however, they can only eat it while they remain at level one.
Stone spears can now be used as a ranged weapon, by players with the appropriate skill.
User profiles are now viewable. Achievement-minded players can now compare their ranking in various attributes.
Farming has been implemented. Iis has arrived at Eudaimonia's totem pole, bringing supplies of wheat to trade.
Crop cycles are effected by seasons, as are search rates and location descriptions. Currently, one season is equal to one real world day - this is temporary, to iron out any bugs in the system. It will increase to one season every three or four days at some stage.
Player can now view a map of the area beyond the their immediate surroundings. Users are now capped at level 15, at which point they can continue to earn XP but not buy new skills. This cap will likely rise as the number of skills rises.
Longhouses can now be converted into workshops, which allow certain items to be crafted for a lower AP cost, or hospitals, where healing items are more effective. However, doing this removes the AP restoration benefits of the longhouse.
Players now cook the pieces of raw meat in their inventory all at once, rather than one by one. The AP cost is fixed, regardless of how much meat is cooked.
Players can now trade items - try visiting Iis at the starting square to see what he has in stock. Players can also offer items to anyone who revives them whilst dazed.
Buildings can now be attacked and destroyed, and weapons are breakable.
The map was tweaked slightly, hopefully fixing a bug where tiles would display incorrectly.
New players now begin in a random location. Gaining new skills only increases the XP cost for skills of the same type.
Longhouses are a new, settlement-only building; they require multiple stages to be built.
Players with the Settling skill can now found settlements.
A number of new skills were added. Meat must now be cooked before eating. The hunger system is more forgiving; players have more hunger points, and lose health more slowly when starving.
Animals now keep to the forests, and some will retaliate if attacked. Campfires burn more slowly, and their fuel levels can be seen.
The XP cost of new skills increases as one levels up. Chopping down trees now gives Wanderer XP; the AP cost can be reduced by purchasing the Lumberjack skill.
Animals can now be attacked. Action Points are now capped at 120, and recover at a faster rate (4 per hour, compared to 3 previously). New areas have been added to the map.
Wanderer XP can now be gained by searching or travelling through forest and hill squares, and spent on the forager skill, which allows players to see the resource level of a square.
Deer have been spotted roaming the woods of Shintolin.
Items can now be added to and taken from stockpiles. Forests can be chopped down, and automatically regrow after a set period of time. Dirt also eventually reverts to meadow, and search rates in over-gathered squares slowly recover.
Searching in one location too many times results in that location turning to dirt. The wiki has been created.
Players can now give items to one another. Fields can be dug. Campfires now go out if they run out of fuel.
Players can now enter buildings; resting in a hut or by a campfire gives a boost to AP recovery rates. Different thicknesses of forest now exist. The interface was also given a bit of a makeover.
The Shintolin IRC channel has been set up. You can join it with an IRC client at irc://irc.efnet.org/shintolin or by joining an EFNet server (/server irc.efnet.org) and joining #Shintolin (/join #Shintolin).
Players can now build huts and campfires. Certain actions give XP, which can be used to buy skills.
The game can be discussed on the forum.
Players can now craft stone spears and axes. Actions are now limited by the AP System. Apples and wild onions can now be found, which is useful, as players now lose health if their hunger levels drop below zero.
As of today, players can move, search for and drop items, use items on each other, craft items, attack each other, talk, and receive messages about in-game events.
A number of new people have appeared in the world, believing themselves to have come from a mythical island named 'Shartak'. A player named kenny briefly declared himself King after temporarily wiping out everyone else.